Books written by Skip Williams

  • Monster Manual II

    ... SEAN K REYNOLDS , JOf Rick , NOEL J. ROUSSEAU , BRAD RUBY , DIMA RUTGOS , JOHN RUYS , CHARLES RYAN , JEREMY W. SANDS , DAN SAVELLI , CHRIS SHEPARD , JACQUE SHEPARD , KEN SHEPARD , RYAN SCHINDLER , MIKE SELINKER , MONICA SHELLMAN ...

  • Enemies and Allies

    This invaluable resource manual contains information, statistics, and tables that any Dungeon Master can use to quickly and easily flesh out a campaign.

  • Baker Street Casebook #1: Roleplaying in the World of Sherlock Holmes

    A collection of mysteries for investigators from Baker Street: Roleplaying in the World of Sherlock Holmes. Baker Street is a Role Playing Game in which players attempt to solve some of the most baffling crimes in history.

  • Complete Mage

    Taking a fresh look at arcane magic in the D&D game, this guide provides new ideas that put arcane magic into the hands of the players and Dungeon Masters in interesting ways.

  • Quests of Doom 1 - Swords & Wizardry

    With a choice of adventures from the categories of "Bugs & Blobs," "Demons & Devils," Giants & Dragons," "Lycanthropes & Elementals," "Men & Monstrosities," and "Vampires & Liches" there's sure to be something for every type at your table, ...

  • Dungeons & Dragons Hardcover Publications: Player's handbook

    Dungeons & Dragons Hardcover Publications: Player's handbook

  • Cry Havoc: An Event Book

    This book examines all aspects of war in a d20 fantasy setting: From its political causes to grand strategy; from battlefield maneuvering to raising armies; from prolonged sieges to lightning commando raids.

  • Draconomicon: Dungeons and Dragons Accessory

    The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials. (Games/Gamebooks/Crosswords)

  • Forgotten Realms: Campaign Setting

    Everything a player needs to adventure in the Forgotten Realms, the most popular setting in the D&D "RM" game can be found right here: history, maps, non-player characters, geography, economics, societies, organizations, religions, politics ...

  • Dungeons & Dragons Monster Manual: Core Rulebook III V.3.5

    Discusses how to create and play characters of various races, classes, and abilities, covering topics including skills, feats, equipment, adventuring, and magic.

  • Dungeons & Dragons Dungeon Master's Guide: Core Rulebook II V.3.5

    Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your...

  • Monster Manual Special Edition

    This new, beautifully bound version of the Monster Manual joins the special editions of the Player’s Handbook and the Dungeon Master’s Guide to complete the premiere set of Dungeons & Dragons core rulebooks.

  • Dungeon Master's Guide: Core Rulebook II

    The "Dungeon Master's Guide" features beautifully rendered, intuitively presented rules and material designed to get a Third Edition D&D campaign up and running. Along with the "Player's Handbook" and the...

  • Quests of Doom Vol. 1 5E Hardback

    "Twelve adventures of old-school goodness."--

  • Races of the Wild: Dungeons and Dragons Supplement

    This new D&D sourcebook details various races that dwell in the wilderness, offering Dungeons & Dragons( players extensive information on the classic races of elves and halflings, new rules, information for interaction, new spells, and new ...

  • Advanced Player's Manual

    Fantasirollespil.

  • Monster Manual: Core Rulebook III

    Dungeon Masters and players alike will find the new "Monster Manual" an indisipensable aid in populating their Third Edition campaigns of Dungeons & Dragons.