Democracy without citizens: Media and the decay of American politics. New York, NY: Oxford University Press. Ferguson, C.J. (2007a). Evidence for publication bias in video game violence effects literature: A meta-analytic review.
One of the best such studies that focused on aggressive behavior as the outcome measure was reported by Irwin and Gross (1995). Second-grade boys were randomly assigned to play one of two exciting video games, ...
Presents a collection of essays on the role media violence plays in a child's development and behavior.
Video games can have many effects on players, some of which could be intentional effects (e.g., games designed to train health compliance behaviors), and most of which are unintentional (e.g., violent games, stereotypes, gaming disorder).
"Every psychologist, physician, social worker, educator, early childhood professional-anyone who cares about children-should read this book and earmark the pages.
Media violence and children: A complete guide for parents and professionals (2nd ed.). Santa Barbara, CA: Praeger. Gentile, D. A. & Anderson, C. A. (2003). Violent video games: The newest media violence hazard. In D. A. Gentile (ed.) ...
Stripping away the hype, this book describes how, when, and why media violence can influence children of different ages, giving parents and teachers the power to maximize the media's benefits and minimize its harm.