This book includes: 7 magical traditions, from Santeria and Taoist sorcery to the rites of the Knights Templar and Appalachian hoodoo hexery, Unique spellcasting rules and benefits for mages versed in a magical tradition, Advice for ...
The second edition of this book, featuring a clarified and expanded setting and cosmology, as well as completely new and revised rules, while still remaining compatible with the first edition and the rest of the Storyteller games.
Every wraith has his own personal whisperer in darkness, telling him that it's a very good thing to be bad.
Werwolf: Blutsgeschwister
Players Guide to Garou
Children of Discordia Arise War in Concordia provides Changeling: The Dreaming "TM" Storytellers and players with the chance to forge new dreams from the ruins of old and battered visions.
There are no greater sorcerers among the werewolf tribes--but the Uktena have not gained such wisdom without cost. There is always a price. The Revised Tribebooks take a turn for the dark and secretive with Tribebook: Uktena.
It's a hell of a time to be alive. This hefty book offers an intense look at the Dark Fantastic world of The Sorcerers Crusade -- everything from new combat and magick rules to religious conflicts to petty wars to astounding inventions.
Mago: el libro del narrador
Van Richten's Guide to the Walking Dead
World of Darkness Chicago
Grimoire of Grimoires
Uktena: Tribebook
The Adamantine Arrow
Weird Places
Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself.
Indeed, there are people and forces in the world of Darkness that endanger all those who exist.
Rage Across Appalachia
Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself.
Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself.