Here are systems specific to mortals, from spirit summoning to sickness. Here, at last, is your chance to take back the night.
Laws of the Night Revised updates Mind's Eye Theatre "TM" with the developments of Vampire: The Masquerade "RM." Whether you're a new player waiting for the right time to join or a veteran ready to face the cataclysmic changes to the ...
It's a new night. Clans. Bloodlines. Chracter creation. Systems. Storytelling. Antagonists. Udated and revised, all in one place. The rules have changed. Laws of the night is a complete pocket guide for plating and storytelling Masquerade.
Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character.
The Infernal
For centuries, supernatural powers have reigned, warring among themselves, culling the human herds and lashing out from the shadows.
Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story.
Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story.
Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story.
Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story.
The gates to Arcadia, the original paradise, are closed.