This volume identifies promising learning, teaching, and assessment strategies for the use and assessment of technology in educational settings, specifically: *educational context (e.g., organizational and structural factors that contribute ...
Formulating, identifying and estimating the technology of cognitive and noncognitive skill formation. ... Establishing the criterion validity of Zoo U's game-based social emotional skills assessment for school-based outcomes.
It is important to note, however, that while we can show that game play positively affected college-going self-efficacy, we cannot make causal claims that playing the game influenced college application behaviors or plans.
Presenting original studies and rich conceptual analyses, this volume reports on theoretical issues involved in the use of simulations and games in educational assessment.
This edited book is divided into three major sections: *Policy, Practice, and Implementation Issues -- an overview of policy issues, as well as tools and designs to facilitate implementation of Web-based learning; *Theory and Research ...
Preventing talent loss. New York: Routledge. Hong, E., O'Neil, H. F., & Feldon, D. (2005). Gender effects on mathematics achievement: Mediating role of state and trait self-regulation. In A. M. Gallagher & J. C. Kaufman (Eds.), ...
This edited book is divided into three major sections: *Policy, Practice, and Implementation Issues -- an overview of policy issues, as well as tools and designs to facilitate implementation of Web-based learning; *Theory and Research ...