This volume focuses on very young children’s (aged 0-8) rights in a digital world.
would reach the end of the black tape you have to make it stop and then use another sensor to find the bottle and then it's ... Bugs and Debugging Puzzles People write programs to perform specific tasks and, as the tasks to be performed ...
DEATH,. AND. DIGITAL. MEDIA. Kathleen. M. Cumiskey. Introduction The integration of digital media into everyday life challenges traditions and beliefs surrounding death and afterlife (Graham, Gibbs, & Aceti, 2013).
This book examines the rise of internet-connected toys and aims to anticipate the opportunities and risks of IoToys before their widespread diffusion.
Including a glossary of key terms, this book draws on a three-year research project examining the realities of 0-5 years olds' experiences of these technologies in the UK and Australia.