Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book considers diverse user needs and context, real world successes and failures, and the future of NUI. It presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again. The book will be of value to game designers as well as practitioners, researchers, and students interested in learning about user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, and information architecture. Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again
McNeill, David, McCullough, Karl-Erik, & Duncan, Susan D. 2004.Anontogenetic universal and how to explain it. In C. M ̈uller & R. Posner (eds.), The Semantics and Pragmatics of Everyday Gestures,pp.157–171. Berlin: Weidler Verlag.
A legend of a Polynesian boy, who, called a coward for being afraid of the sea, sets out to overcome his fears
This book covers different aspects of text entry systems and offers prospective researchers and developers Global guidelines for conducting research on text entry, in terms of design strategy, evaluation methodology, and requirements ...
One comes from the campy Sean Connery film Zardoz. The Eternals communicate with a central artificial intelligence called the Tabernacle through clear rings worn on the left hand (Figure 10.20a). The ring senses when it is near the ...
Surveying normal hand function in health individuals, this book presents a conceptual framework for analysing what is known about it.
Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” —Jim Foley “At last, ...
Now you can learn firsthand field research methods pioneered by designers at a wide variety of hardware and software companies The case studies presented in this book are real-world demonstrations...
Bloomfield, T.: MDA, Meta-Modelling and Model Transformation: Introducing New Technology into the Defence Industry. In: Hartman, A., Kreische, D. (eds.) ... 33–39 (2011) Lano, K.: Advanced Systems Design with Java UML and MDA.
In the pages of No Place to Hide, he tells the story of this company and its men who served, fought, and died and those who survived to remember and to remind others of the sacrifices of their comrades.
In Digital Exhaust, leading digital expert Dale Neef cuts through the breathless enthusiasm and dystopic sci-fi visions, placing Big Data in a realistic context that reflects the larger technological and economic processes that are changing ...