Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields Provides (via a companion website) additional case studies, tutorials, instructional materials and a link to an open-source VR programming system Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software and a new glossary with pictures
Explore the different techniques, technologies and approaches used in developing AR applications Learn from the author's deep experience in virtual reality and augmented reality applications to succeed right off the bat, and avoid many of ...
Mowafy, L., and Pollack, J., “Train to Travel” Ability, Journal of the British Computer Society Disability Group, Vol. ... Pratt, D.R., Barham, P.T., Locke, J., Zyda, M.J., Eastman, B., Moore, T., Biggers, K., Douglass, R., Jacobsen, S.
Additional specific input came from Mark Bolas (professor at the University of Southern California), Neil Schneider (founder of Meant to be Seen and founder/ executive director of the Immersive Technology Alliance), Eric Greenbaum ...
The book Advances in Computer Science and Engineering constitutes the revised selection of 23 chapters written by scientists and researchers from all over the world.
Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of ...
Essential Virtual Reality fast shows readers what is and isn't VR. The author provides an overview of the history of virtual reality and explains, in easy-to-understand terms, the concepts of computer graphics and how they are integral to ...
This is the first text to focus on virtual reality applications for design of the built environment. This guide explores the use of virtual reality at the practical level.
... http://www.igi-global.com/book-series/advances-higher-education-professional-development/73681 Higher Education ... US $185.00 Antiracist Professional Development for In-Service Teachers Emerging Research and Opportunities Jenice L.
Introduction to Virtual Reality explains what VR is about, without going into the underlying mathematical techniques, but at the same time providing a solid understanding and foundation of the techniques and applications involved.
8th International Conference, AVR 2021, Virtual Event, September 7–10, 2021, Proceedings Lucio Tommaso De Paolis, Pasquale Arpaia, ... Petrovi ́c, V.M.: Artificial intelligence and virtual worlds–toward human-level AI agents.