Written for experienced programmers who need detailed explanations of the JFC libraries, this volume covers all aspects of the swing framework. Swing is the long-awaited successor to the AWT's heavyweight components.
An essential resource describes every aspect of 2D API, from setting line styles and pattern fills to creating and manipulating three types of graphic objects--shapes, texts, and images, and covers such topics as image data storage, color ...
The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end.
Graphic Java 2: Mastering the JFC. Swing
The accompanying CD-ROM includes all of the example code from the book, ready to run on Solaris, Windows 95 and Windows NT along with the JDK 1.1 for those platforms.
The accompanying CD-ROM includes all of the example code from the book, ready to run on Solaris(tm), Windows 95, Windows NT, and Macintosh along with the JDK(tm) for those platforms.
Computer Graphics/CAD Computer Graphics for Java Programmers Leen Ammeraal Many great visual effects can be achieved in computer graphics for which a fundamental understanding of the underlying mathematical concepts -...
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations.
SAMS Teach Yourself Java 2 in 24 Hours Third Edition What You Should Already Have to Get the Most Out of This Book . ... Hours and uploading and downloading files Sams Teach Yourself HTML and XHTML in 24 Hours Teach Yourself This book ...
This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models.
This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D ...