Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology--and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one's own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they’re great, and how to apply their breakthrough techniques in your own games.
In addition to providing information that can be used by professionals in management, psychology, engineering, and other fields, the book presents an overview of the research approach of naturalistic decision making and expands our ...
Murray, Bridget. “What Makes Mental Time Travel Possible?” APA Monitor on Psychology 34, no. 9 (October 2003): 62. Myerson, Roger. Game Theory: Analysis of Conflict. Cambridge, MA: Harvard University Press, 1991.
But as scientists break open the mind’s black box with the latest tools of neuroscience, they’re discovering that this is not how the mind works.
This book expands on the ‘Developing Thinking Players’ model across a wide range of team and individual sports, to explain how coaches can help athletes to learn how to make better decisions during play and to think for themselves.
"This is a superb book that provides valuable insights for managers at all levels. No matter how many critical decisions we make, it is useful to be reminded of the intricacies of the process. Wharton on Making Decisions does just that.
Designing, Prototyping, & Playtesting Games Tracy Fullerton, Chris Swain, Steven Hoffman. Turning Ideas into a Game. ... 158 Using Software Prototypes in Game Design, by Nikita Mikros . ... 179 Beyond the Physical Prototype.
Through interactive exercises and engaging thought experiments, this book helps you analyze key decisions you've made in the past and troubleshoot those you're making in the future.
These four books offer definitive, evidence-based principles for optimizing your decision-making throughout your entire management career!
Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.