"The world is in crisis. We, the people of the world, are all connected. We rely on each other to make ethical decisions and to solve thorny civic problems, together. Ethics and civics have always mattered, but perhaps now more than ever, we are starting to realize how much they matter. Teaching ethics and civics is essential to our future. This book argues that games can encourage the practice of ethics and civics. They help us to connect, deliberate, and reflect. They help us to flourish. They help us to reimagine our world. Games are communities and public spheres. Like all communities, they may support care, understanding, and problem solving. And, they may also incite hate, disinformation, and toxicity. Games reveal humanity's compassion as well as its cruelty. Games reveal our complexity. We the Gamers provides research-based perspectives related to why and how we should play, make, and use games in ethics, civics, character, and social studies education. This book systematically evaluates how to use games in classrooms, remote learning environments, and other educational settings, with consideration to different audiences and standards. This book also provides tips and guidelines, as well as timely resources, examples, and case studies. It includes examples of all different types of games-virtual reality, mobile, card games, and computer games, big budget commercial games, indie games, and more"--
How Games Get Made: The Stories of the People Who Make and Play the Games We Love is your all-in-one comprehensive deep dive into the lives of developers and online platforms that create and broadcast your favorite games.
It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease.
Mastering The Game: What Video Games Can Teach Us About Success In Life takes a look at how the same habits and principles that lead to success when playing video games can be applied to personal and business success.
Video games remind you of your childhood and promise a brighter tomorrow. This book focuses on the value of gaming and the emotion we feel from being a gamer.
Written by a nationally known physical education teacher and author, this one-of-a-kind book contains PE games that allow children to develop team and lifetime sport skills in an exciting and meaningful setting--leaving them motivated, ...
"An unholy mixture of helpful guidebook and jabbing provocation, [THINGS WE THINK ABOUT GAMES] will earn its right to rattle around your brain. It is essential reading for designer, critic,...
THE BOOK THAT HAS HELPED MILLIONS OF PEOPLE UNDERSTAND THE DYNAMICS OF RELATIONSHIPSWe all play games.
For more about brain areas, see Anderson, Cognitive Psychology and Its Implications, 254–55; K. Christoff, V. Prabhakaran, J. Dorfman, Z. Zhao, J. K. Kroger, K. J. Holyoak, and J. D. Gabrieli, “Rostrolateral Prefrontal Cortex ...
A group biography of seven enduring and beloved games, and the story of why—and how—we play them.
We Only Played Home Games: Wacky, Raunchy, Humorous Stories of Sports and Other Events in Michigan's Maximum Security Prison