Explaining Creativity is an accessible introduction to the latest scientific research on creativity. In the last 50 yearss, psychologists, anthropologists, and sociologists have increasingly studied creativity, and we now know more about creativity that at any point in history. Explaining Creativity considers not only arts like painting and writing, but also science, stage performance, and business innovation. Until about a decade ago, creativity researchers tended to focus on highly valued activities like fine art painting and Nobel prize winning science. Sawyer brings this research up to date by including movies, music videos, cartoons, videogames, hypertext fiction, and computer technology. For example, this is the first book on creativity to include studies of performance and improvisation. Sawyer draws on the latest research findings to show the importance of collaboration and context in all of these creative activities. Today's science of creativity is interdisciplinary; in addition to psychological studies of creativity, Explaining Creativity includes research by anthropologists on creativity in non-Western cultures, and research by sociologists about the situations, contexts, and networks of creative activity. Explaining Creativity brings these approaches together within the sociocultural approach to creativity pioneered by Howard Becker, Mihaly Csikszentmihalyi and Howard Gardner. The sociocultural approach moves beyond the individual to consider the social and cultural contexts of creativity, emphasizing the role of collaboration and context in the creative process.
In this incisive book, Adele Goldberg explores how these creative but constrained language skills emerge from a combination of general cognitive mechanisms and experience.
It you like using SCAMPER, you can find an expanded list of "manipulative verbs" on page 141 of Adams, J. L. (1980). Conceptual blockbusting: A guide to better ideas. New York, NY: Norton. (Original work published 1974).
Here, in this book, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie.
Most important, he explains why creativity needs to be cultivated and is necessary for the future of our country, if not the world. Creativity is about capturing those moments that make life worth living.
These notfor-profit performing arts organizations have shaped the concept of “creative cities” and their mission is to offer performances that serve the community (Preece, 2011). The creation of a not-for-profit organization requires ...
Michael D. Mumford
The Artist's Way Morning Pages Journal includes an introduction by Julia Cameron, complete instructions on how to use the Morning Pages and benefit fully from their daily use, and inspiring quotations that will guide you through the process ...
In this important new book, David Deutsch, an award-winning pioneer in the field of quantum computation, argues that explanations have a fundamental place in the universe.
Creativity matters. We want people to be more creative and admire those who are. Yet creativity is deeply puzzling. Just what is it to be creative? Why is it valuable? Who or what can be creative and how?
This book is about making machine learning models and their decisions interpretable.