You need a graphical user interface, and it needs to run on multiple platforms. You don't have much time, and you're not a wizard with X/Motif, the Win32 GUI, or the Mac GUI. The project seems impossible, but with Tcl/Tk it's simple and fun. The Tcl scripting language and the Tk toolkit create a powerful programming environment for building graphical user interfaces. With two lines of code you can create a simple button; with two hundred lines of code, a desktop calculator; and with a thousand lines of code, an industrial-strength groupware calendar and appointment minder. Your applications run on all of the major platforms: UNIX, Windows 95/NT, and Macintosh. You can even embed your programs in a Web page to make them available online. Mark Harrison and Michael McLennan, two noted Tcl/Tk experts, combine their extensive experience in this practical programming guide. It is ideal for developers who are acquainted with the basics of Tcl/Tk and are now moving on to build real applications. Effective Tcl/Tk Programming shows you how to build Tcl/Tk applications effectively and efficiently through plenty of real-world advice. It clarifies some of the more powerful aspects of Tcl/Tk, such as the packer, the canvas widget, and binding tags. The authors describe valuable design strategies and coding techniques that will make your Tcl/Tk projects successful. You will learn how to: Create interactive displays with the canvas widget Create customized editors with the text widget Create new geometry managers, like tabbed notebooks or paned windows Implement client/server architectures Handle data structures Interface with existing applications Package Tcl/Tk code into reusable libraries Deliver Tcl/Tk applications that are easy to configure and install Embed applications in a Web page Build applications that will run on multiple platforms Throughout the book, the authors develop numerous applications and a library of reusable components. Learn from their approach, follow their strategies, and steal their code for your own applications! But don't bother retyping all of the examples. 0201634740B04062001
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Software -- Programming Languages.
Direct from Sun's Java(tm) Performance Team, this is a comprehensive field manual full of battle-tested strategies and tactics for developing high-performance applications and applets with Java technology.
XML: Designing XML internet applications
Algorithms; Basic pascal concepts; Elementary pascal programming; Flow of control; Running debugging and testing programs; Additional pascal data types; Functions and procedures; Building quality programs.
Software -- Operating Systems.
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Demonstrates the advanced features of the most recent upgrade to the Java programming language
11 exceptar.cpp use the ArrayDbe class 1 / Compile with arraydbe.cpp #include < iostream > using namespace std ; #include " arraydbe.h " const int Players 5 ; int main ( ) { try { ArrayDbE Team ( Players ) ; cout
Mackinnon, Tim, Steve Freeman, and Philip Craig. 2000. “Endo-Testing: Unit Testing with Mock Objects,” eXtreme Programming and Flexible Processes Software Engineering-XP2000 Conference. Maguire, Steve. 1993. Writing Solid Code.