In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.
And note the tenor of those aspirations: Nike wants to serve every athlete (not just some of them); McDonald's wants to be its customers' favorite place to eat (not just a convenient choice for families on the go). Each company doesn't ...
And as with Coke and Tropicana, Clorox, SC Johnson, and Reynolds would all be well aware of the dangers of giving P8cG a ... But technology and product alone wouldn't lead to victory—not in the face of tough competi— tive dynamics and ...
This fascinating book forms a key part of an emerging body of research that links the increase in time devoted to childcare to parents' worries about their children's economic futures.
This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face.
Hardball takes leaders deep inside the world of hardball competition - a world where the players are zealously committed to winning and relentlessly driven to strengthen their competitive positions, creating a virtuous cycle that puts them ...
on taking a couple of deep breaths—just like your mom told you to do before you got angry and “lost your head.” It is more difficult to escalate into panic or upset when we are consciously trying to relax and we are breathing slowly and ...
Now ZONE TO WIN is set to guide established enterprises through the same journey. “For any company, regardless of size or industry, ZONE TO WIN is the playbook for succeeding in today’s disruptive, connected, fast-paced business world ...
Roulette is a percentage game, and winning occasionally is simple.
So we applied a proven Dell process that resolves any decision , no matter how complex , in thirty to forty days . The process consists of two steps : Facts and Alternatives , and Choices and Commitments . Companies often get hung up on ...
. USA Today bestselling author Kelly Jamieson’s epic Wynn Hockey series can be read together or separately: PLAY TO WIN IN IT TO WIN IT WIN BIG FOR THE WIN Don’t miss any of Kelly’s captivating reads: The Aces Hockey series: MAJOR ...