An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
In The Rules of Play, he reveals the link between Japan's leisure politics and its long-term struggle over national identity.
In Animals at Play, Bekoff shows us how animals behave when they play, with full-color illustrations showing animals in action and having fun—from squirrels climbing up a tree to polar bears somersaulting in the snow.
Preferably you have received both types of education. Many people with life education can easily obtain a formal education just by sitting in a class, reading a book, and taking some tests. But it's often much harder for someone with a ...
Self help.
Games with good zero - level heuristics include Uno ( even out your suits ) or even bridge ( win a trick with the lowest ... At a more basic level , the relative values of the pieces in chess provide a simple and powerful heuristic for ...
A comprehensive guide to the complete rules of more than two hundred dice games, parlor games, word games, card games, and solitaire games also offers tips on winning play.
According to Roger Caillois, play is an occasion of pure waste.
Tired of being the "shefault" parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family -- and then sent that list to her husband, asking for things to change ...
This book is a short history of that decline; how high standards and treasured principles were ignored; how idealism was replaced by hubris and moral compromise; and how adherence to the rule of law became selective.
You also need to know all the expert-approved strategies that will help you win against all odds! In this guide, you will get all that... and MORE!