This report summarizes the results of an ambitious three-year ethnographic study, funded by the John D. and Catherine T. MacArthur Foundation, into how young people are living and learning with new media in varied settings -- at home, in after school programs, and in online spaces. It offers a condensed version of a longer treatment provided in the book Hanging Out, Messing Around, and Geeking Out (MIT Press, 2009). The authors present empirical data on new media in the lives of American youth in order to reflect upon the relationship between new media and learning. In one of the largest qualitative and ethnographic studies of American youth culture, the authors view the relationship of youth and new media not simply in terms of technology trends but situated within the broader structural conditions of childhood and the negotiations with adults that frame the experience of youth in the United States.The book that this report summarizes was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California.John D. and Catherine T. MacArthur Reports on Digital Media and Learning
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New York: Simon & Schuster. Turkle, S., 2011. Alone together: Why we expect more from technology and less from each other. New York: Basic Books. Turkle, S., 2015. Reclaiming conversation: The power of talk in a digital age.
8 Challenges and Opportunities of Developing Digital Media Citizens -- III Looking Ahead: Implications for Design and Research -- 9 Creative Learning Ecologies by Design: Insights from the Digital Youth Network -- 10 Advancing Research on ...
We also benefited from working with our collaborators on this project, Natalie Boero, Carrie Burgener, Juan Devis, Scott Carter, Paul Poling, Nick Reid, Rachel Strickland, and Jennifer Urban. The Berkman Center for Internet and Society ...
Many teens today who use the Internet are actively involved in participatory cultures—joining online communities (Facebook, message boards, game clans), producing creative work in new forms (digital sampling, modding, fan videomaking, fan ...
Based on the findings of a three-year study on youth and their use of digital media for informal learning, this book gives teachers a deeper awareness of the characteristics of "iGeneration culture" and the dynamic potential for student ...
This volume addresses the issue of credibility--the objective and subjective components that make information believable--in the contemporary media environment.
Jane McGonigal, Reality Is Broken: Why Games Make Us Better and How They Can Change the World (New York: Penguin Books, 2011). 13. Itai Himelboim, Stephen McCreery, and Marc Smith, “Birds of a Feather Tweet Together: Integrating Network ...
Gunter, Barrie, and Jill McAleer. 1997. Children and Television. 2nd ed. New York: Routledge. Gupta, Akhil, and James Ferguson. 1997. Culture Power Place: Explorations in Critical Anthropology. Durham, NC, and London, ...
In this report, Cathy Davidson and David Theo Goldberg focus on the potential for shared and interactive learning made possible by the Internet.