Half-Real: Video Games between Real Rules and Fictional Worlds

Half-Real: Video Games between Real Rules and Fictional Worlds
ISBN-10
0262284138
ISBN-13
9780262284134
Category
Games & Activities
Pages
244
Language
English
Published
2011-08-19
Publisher
MIT Press
Author
Jesper Juul

Description

Video games as both a departure from and a development of traditional games; an analysis of the interaction between rules and fiction in video games. A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play. Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul's lively style and eclectic deployment of sources will make Half-Real of interest to media, literature, and game scholars as well as to game professionals and gamers.

Other editions

Similar books

  • The Ethics of Poker
    By Todd M. Furman

    ... deals made with a drunken person violate the informed consent rule and are immoral. how ... morally accountable for his action(s) if the action(s) 4.

  • Treading Through: 45 Years of Philippine Dance
    By Basilio Esteban S. Villaruz

    That body is whole because it is a thinking ( Mabel Todd's ) and conceptualizing body . ... Both processes have to deal with the idea of beauty in dance ...

  • We the Gamers: How Games Teach Ethics and Civics
    By Karen Schrier

    K. Schrier and D. Gibson (Hershey, PA: IGI Global, 2010), pp. 239–261). 15. Becker, “Choosing and Using Games in the Classroom.” 16. For further information, see D. Simkins, “Assessing Video Games for Learning,” Learning, ...

  • Playing with Sound: A Theory of Interacting with Sound and Music in Video Games
    By Karen Collins

    Leonardo Music Journal 14 : 97-104 . Gibbs , M. R. , K. Hew , and G. Wadley . 2004. Social Translucence of the Xbox Live Voice Channel . In Entertainment Computing , ed . M. Rauterberg . 377–385 . Berlin : Springer - Verlag Gibson ...

  • A Parent's Guide to Video Games: A Practical Guide to Selecting and Managing Home Video Games
    By Jason Rich

    Production Staff Lead Editor : J. L. France Copy Editors : Cover Design : Irene , Alphonse & Manfred Additional Concepts One on One Graphics Carolyn Porter Page Design : Cover Credits DuckTalesTM and © 1991 The Disney Company .

  • Really Clever Crosswords 2
    By David Levinson Wilk

    C rossword lovers will welcome this second volume of clever, challenging puzzles by David Levinson Wilk.

  • Crosswords
    By David Levinson Wilk

    Fill the coffee cup, find a pencil, and grab a chair: it’s time to solve some crosswords! What a great way to take a break, relax, and give the brain a fun challenge, too.

  • Suburban Xanadu: The Casino Resort on the Las Vegas Strip and Beyond
    By David G. Schwartz

    Levinson was a prominent member of the Detroit - area “ gambling fraternity . ” He collaborated with Samuel Garfield , a Midwest betting and gambling operator and friend of Moe Dalitz.26 Levinson's two brothers , Mike and Louis ...

  • The Hogwarts Library Collection: The Complete Harry Potter Hogwarts Library Books
    By J.K. Rowling

    This collection includes the updated edition of Fantastic Beasts and Where to Find Them, with a new foreword from J.K. Rowling (writing as Newt Scamander) and six new beasts!

  • Bridge Strategy at Trick One
    By Fred L. Karpin

    21445-1 Paperbound $ 2.50 THE WONDERFUL WIZARD OF Oz , L. Frank Baum . America's finest children's book in facsimile of first edition with all Denslow illustrations in full color . The edition a child should have .