How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning. Today, computers are part of kids' everyday lives, used both for play and for learning. We envy children's natural affinity for computers, the ease with which they click in and out of digital worlds. Thirty years ago, however, the computer belonged almost exclusively to business, the military, and academia. In Engineering Play, Mizuko Ito describes the transformation of the computer from a tool associated with adults and work to one linked to children, learning, and play. Ito gives an account of a pivotal period in the 1980s and 1990s, which saw the rise of a new category of consumer software designed specifically for elementary school-aged children. “Edutainment” software sought to blend various educational philosophies with interactive gaming and entertainment, and included such titles as Number Munchers, Oregon Trail, KidPix, and Where in the World Is Carmen Sandiego?. The children's software boom (and the bust that followed), says Ito, can be seen as a microcosm of the negotiations surrounding new technology, children, and education. The story she tells is both a testimonial to the transformative power of innovation and a cautionary tale about its limitations.
The following example sheds light on how this creative play is co-constructed between the peers. ... Mother's description of peer play captures the essence of play improvisation: the first child brings and interesting theme, ...
STEAM Play & Learn is an introduction to STEAM topics (science, technology, engineering, arts, and math) for preschoolers with fun, interactive, easy-to-follow, step-by-step activities.
In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how.
Buckle up as you discover how engineers use science to make things safe and fun for all of us! INCLUDES: This 24-page book for grades K–2 includes an activity that supports further comprehension.
National Research Council, Division on Engineering and Physical Sciences, Commission on Engineering and Technical ... the Councils of the National Academy of Sciences, the National Academy of Engineering, and the Institute of Medicine.
Presents the basic principles and tools of paper craft and provides detailed instructions for twenty art projects.
2.2.2 Roles of the Requirements Engineer During Elicitation During requirements elicitation the requirements engineer (also sometimes referred to as the systems analyst or business analyst) may play a variety of roles and assume ...
The main theme consists of a detailed and impartial analysis of Le Play's thoughts on the relationship between society and technology. His contributions to fields other than sociology are also considered.
Lisa S. Freund, “Maternal Regulation of Children's Problem-solving Behavior and Its Impact on Children's Performance,” Child Development 61, no. 1 (1990): 113–126. 8. Kevin Crowley and Melanie Jacobs, “Building Islands of Expertise in ...