Presents an examination of the new digital media and technology practices of American youth, including text-messaging, the use of social media, and gaming.
Norwood, NJ: Ablex. Corsaro, William A. 1997. The Sociology of Childhood. Thousand Oaks, CA: Pine Forge Press. Eagleton, Maya B., and Elizabeth Dobler. 2007. Reading the Web: Strategies for Internet Inquiry. New York: Guilford.
The book concludes with a set of concrete suggestions for how the positive learning opportunities offered by online communities could be made available to more young people, at school and at home.
" Digital tools are now part of most communities' habitats. This book develops a new literacy and language to describe the practice of stewarding technology for communities.
SimCity 2000 includes some of the more complicated and dense layerings between narrative, interface, and functionality that were possible in what was state of the art at the time it was released. SimCity 2000 in the 5thD SimCity 2000 ...
Technical Identities and Digital Literacies Patricia G Lange. McRobbie, Angela 1981 Just like a Jackie Story. In Feminism for Girls: An Adventure Story. Angela McRobbie and Trisha McCabe, eds., pp. 113–128.
In this collection of essays, Japanese and American scholars offer richly detailed descriptions of how this once stigmatized Japanese youth culture created its own alternative markets and cultural products such as fan fiction, comics, ...
Gunter, Barrie, and Jill McAleer. 1997. Children and Television. 2nd ed. New York: Routledge. Gupta, Akhil, and James Ferguson. 1997. Culture Power Place: Explorations in Critical Anthropology. Durham, NC, and London, ...
Surveys the online social habits of American teens and analyzes the role technology and social media plays in their lives, examining common misconceptions about such topics as identity, privacy, danger, and bullying.
Most research on media use by young people with disabilities focuses on the therapeutic and rehabilitative uses of technology; less attention has been paid to their day-to-day encounters with media and technology—the mundane, sometimes ...
This book accomplishes three objectives: It gives readers the basic methodology and techniques followed in the contributors' funds of knowledge research; it extends the boundaries of what these researchers have done; and it explores the ...