Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
“There are at least two kinds of games,” states James P. Carse as he begins this extraordinary book. “One could be called finite; the other infinite.
There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset.
Lucien King . London : Laurence King Publishing Ltd. , 2002 , p . 64–75 . Johnson , Steven . Emergence : The Connected Lives of Ants , Brains , Cities , and Software . New York : Scribner , 2001 . Jonas , Wolfgang .
Sir John Richardson , the arctic explorer , reported that all of his men who mistook this for the edible H. alpinum became ill ( Heller 1962 ) . The roots of H. gangeticum L. have cathartic properties . The type species is commonly ...
According to Roger Caillois, play is an occasion of pure waste.
PC Hardware in a Nutshell is the practical guide to buying, building, upgrading, and repairing Intel-based PCs.
Art of Computer Game Design
Student-Designed Games: Strategies for Promoting Creativity, Cooperation, and Skill Development
With complete grace, Jordan dribbled to his right before crossing overand steppingbackto his left.He cleared his defender, nowoff balance, with his lefthand before pulling up from the top of thekey. Withpure perfection, theball soaredup ...