This book brings together research and theory about `New Learning', the term we use for new learning outcomes, new kinds of learning processes and new instructional methods that are both wanted by society and stressed in psychological theory in many countries at present. It describes and illustrates the differences as well as the modern versions of the traditional innovative ideas.
Based on an extraordinary interdisciplinary study that followed 400 newly arrived children from the Caribbean, China, Central America, and Mexico for five years, this book provides a compelling account of the lives, dreams, and frustrations ...
The new learning architect designs environments that enable specific target populations to take maximum advantage of all these opportunities for learning.
The hierarchy of concepts allows the computer to learn complicated concepts by building them out of simpler ones; a graph of these hierarchies would be many layers deep. This book introduces a broad range of topics in deep learning.
The chapters in this book aim to create an analytical framework with which to differentiate those aspects of educational technology that reproduce old pedagogical relations from those that are genuinely innovative and generative of new ...
MAT000000 [BISAC]; MAT008000 [BISAC]
This paperback edition includes a new foreword by renowned education advocate Russlynn Ali and will empower and inspire educators everywhere to address the need for schools to be genuinely innovative.
Explains the latest neurological research in the science of learning, stressing the brain's need for sleep, exercise, and focused attention in its processing of new information and creation of memories.
As Pinker writes in a new preface, "The Secret Life of Verbs," the phenomena and ideas he explored in this book inspired his 2007 bestseller The Stuff of Thought: Language as a Window into Human Nature.
... Franco Modigliani; at Cambridge, of Nicholas Kaldor, James Meade, James Mirrlees, David Champernowne, and Frank Hahn. ... David Newbery, Akbar Noman, Jose Antonio Ocampo, Michael Salinger, Marilou Uy, Alec Levinson, and Andy Weiss.
Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math.