Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)--the field encompassing virtual environments, teleoperation, and hybrids--have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.
This Second Edition of the first comprehensive technical book on virtual reality provides updated and expanded coverage of the technology such as: * Input and output interfaces including touch and force feedback * Computing architecture ...
Science fiction becomes science fact in this intriguing series that explores the extraordinary scientific advances modern man is making--and their impact on contemporary issues, economics, our future, and our world.
Imagine being able to "walk" into your computer and interact with any program you create. It sounds like science fiction, but it's science fact. Surgeons now rehearse operations on computer-generated...
In most virtual reality systems, a mere few hundred polygons can unacceptably slow down the response to head movements because the scene must be computed on-the-fly over and over again. In panaroma mode, an observer may, for example, ...
This book explores the realities of virtual reality, explaining what VR is and how it works, and even includes an app download for five exclusive VR experiences and a cardboard viewer with stickers so kids can make it their own.
Then I read William Gibson's Neuromancer, and it blew my adolescent mind like a bolt of neon lightning. In this cyberpunk novel's dystopian future, hackers transfer their consciousness directly into the Matrix, a virtual reality ...
FIGURE 1-18 (A) A cross-section of the London building where Robert Barker displayed his panoramic paintings. (B) Panoramic (B) painting “Edinburgh from The Crown of St. Giles” (1972) attributed to Robert Barker from (1739-1806) and ...
Additional specific input came from Mark Bolas (professor at the University of Southern California), Neil Schneider (founder of Meant to be Seen and founder/ executive director of the Immersive Technology Alliance), Eric Greenbaum ...
Introduces the concepts and images of virtual reality with 3-D art and 3-D glasses and explains how virtual reality is used by scientists, pilots, and architects
This book also counters both exaggerated claims for VR and the view that would reduce it to entertainment, citing dozens of real-world examples from many different fields and presenting (in a series of appendices) four in-depth application ...