Suggests more than fifty games to help children become skilled and confident writers, with specific activities to improve handwriting, learn the alphabet, and expand vocabulary
Two leading game designers take readers step by step through the entire process of creating a video game, from developing a story and integrating it into a game, to writing the game script, creating the design document, working with ...
As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios...
This book explores how writers from several different cultures learn to write in their academic settings, and how their writing practices interact with and contribute to their evolving identities as students and professionals in academic ...
This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative ...
One is a playwright's standard: The Crafty Art of Playmaking by Alan Ayckbourn. One of the most popular writers of comedies for the English stage in the 20th century, Ayckbourn's The Crafty Art of Playmaking is in general an excellent ...
This insightful, revised book explores the challenging and evolving world of the games writer.
Offers quick ideas that can be introduced as starting activities to support creative writing and further writing work and curriculum areas that are being focussed on in the classroom.
Writers, like other genuinely creative people, are driven by an inherent need to create. ... For a writer hungry for new challenges, video games offer excellent opportunities to innovate in a medium that devours groundbreaking ideas ...
This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most ...
Tom Clancy's Ghost Recon: Island Thunder [Videogame], Montreuil: Ubisoft. Red Storm Entertainment (2004). Tom Clancy's Ghost Recon 2 [Videogame], Montreuil: Ubisoft. Red Storm Entertainment(2005). Tom Clancy's Rainbow Six: Lockdown ...