A journey through a land where Milo learns the importance of words and numbers provides a cure for his boredom.
Here are Milo’s adventures in the Land of Wisdom, where he’s forced to think about many new things.
A sumptuously annotated edition of a classic work by the author of the Caldecott Medal-winning Goodbye Window incorporates interviews with the author and illustrator, excerpts from Juster's drafts, and cultural and literary commentary.
Presents the story of an enormous, insatiable, and short-tempered Ogre, who terrorizes the countryside and dines on hapless townspeople before encountering a friendly young lady who uses innovative methods to stop him.
God Says No is his testimony—the story of a young black Christian struggling with desire and belief, with his love for his wife and his appetite for other men, told in a singular, emotional voice.
The anguished story of a straight line who falls in love with a dot.
Words. Carver, Craig M. A History of English in Its Own Words. (HarperCollins, 1991) Espy, Willard, R. A Children's Almanac of Words at Play. (Crown, 1982) Kay, Cathryn Berger. Word Works: Why the Alphabet Is a Kid's Best Friend.
When Milo finds an enormous package in his bedroom, he’s delighted to have something to relieve his boredom with school.
A journey through a land where Milo learns the importance of words and numbers provide a cure for his boredom.
"In an ancient town famous for its witches, the Janara are causing trouble with their nightly mischief, and it is up to the Twins and their friends to find a way to stop them"--
Predict what Dictionopolis will be like. Answer questions with the correct character from the book. Match idioms found in the story with their meanings. Complete sentences from the novel with their missing vocabulary words.