First Published in 1992. Routledge is an imprint of Taylor & Francis, an informa company.
First Published in 1992. Routledge is an imprint of Taylor & Francis, an informa company.
Comprehensive book on film sound
Using a range of examples from classic and contemporary cinema, television and games this book provides a thorough theoretical foundation for the artistic practice of sound design, which is too frequently seen as a ‘technical’ or ...
Murch takes us through his theories on mixing and then presents a breakdown of his mixing approach on Apocalypse Now. David Gibson, The Art of Mixing: A Visual Guide to Recording (2018) Although Gibson's book is about mixing music ...
After an introduction, the first chapter provides a thorough exegesis of Schaeffer's theory of acousmatics. It also presents three objections to Schaeffer's theories (myth, phantasmagoria, and ontology) around which the book is structured.
This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.
An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective.
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games.
This book will provide a reader with skill and understanding in using Max/MSP for sound design and musical composition.
Part of a growing group of works that addresses the burgeoning field of sound studies, this book attends not only to theoretical and empirical examinations, but also to methodological and philosophical considerations at the intersection of ...