... William H. Hernandez, Wolfgang S. Homburger, Pyke Johnson, Jr., Martin J. Kelinsky, Frederick F. Kleinman, Marshall Kurtz, Bruce Kutner, Peter J. Lardieri, Barbara Holtz Levine, Bernard Lewis, Dave Lewis, Geraldine McDaniel, ...
Games for the Superintelligent
A collection of brain teasers involving mathematics, logic, and language. Also use: More Games for the Superintelligent (1982).
More Games for the Super Intelligent
Good, Irving John. 1965. “Speculations Concerning the First Ultraintelligent Machine.” In Advances in Computers, edited by Franz L. Alt and Morris Rubinoff, 6:31–88. New York: Academic Press. Good, Irving John. 1970.
The Penguin Book of Word Games
On the other hand we are driven by our need for the productivity and services that computers provide, ... The main current trends in computer games are increasing visual realism, more complex and realistic life situations and increasing ...
THE MONTY HALL PROBLEM Suppose you're on a game show and you're given the choice of three doors: Behind one door is a car, and behind the other two doors are goats. You pick a door, say door #1, and the host, who knows what's behind the ...
He moved back to New York, where he grew up, and worked at several magazines including Saturday Review, McCall's and Life. He published three collections of puzzles for elitists: “Games for the Superintelligent,” “More Games for the ...
The book covers a broad range of themes, from science, language arts, social studies, math, music, and art. The Curious Guide to Things That Aren't teaches creative thinking through deductive reasoning, listening skills, and imagination.
Kinds of minds. In The Hidden Pattern: A Patternist Philosophy of Mind, 17–25. Boca Raton, FL: BrownWalker Press. Goertzel, Ben, Ruiting Lian, Itamar Arel, Hugo de Garis, and Shuo Chen. 2010. A world survey of artificial brain projects.