Leaders in the field provide an introduction to video games and learning, including essays on game design and game culture.
Jacoby, A., Snape, D., & Baker, G. A. (2005). Epilepsy and social identity: the stigma of a chronic neurological disorder. The Lancet Neurology, 4(3), 171–178. Kain, E. (2013). Grand Theft Auto V crosses $1B in sales, ...
Mass Analyzer Tool . Used to calculate the masses of celestial objects when a smaller object orbits around a much larger object . The player measures the orbital period of the selected system and uses Newton's Version of Kepler's Third ...
Readers of the book will find the explication of performance theory applied to game-based learning especially interesting. This work constitutes the author’s original theorization.
Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity?
How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play.
Argues that video games go beyond entertainment and examines the principles that make these games valuable tools of learning and literacy.
Moodle 1.9 E-Learning Course Development: A complete guide to successful learning using Moodle by William Rice (Packt Publishing). Appendix D Further Reading and References General Twenty-First-Century Educational Advocacy,
... Japan) Takanori Matsui (Osaka University, Japan) An E-portfolio System to Support Research on the Development of Gaming ... Translational Systems Sciences 9, DOI 10.1007/978-981-10-0575-6 463 Masahiro Hiji (Tohoku University, ...
Mac Donald, G.,Peterson,S. &Bell, R. (1995) Champions: The Super Hero Role Playing Game. Charlottesville, VA: Hero Games. Malaby, T. (2007). “Beyond Play: A New Approach to Games.” Games & Culture 2 (2), 95–113. Malony, M. (1984).
In Paradox of the Learning Game: The Promise and Plight of Video Games and Learning, higher education professional Marcus T. Wright provides an insightful commentary detailing the possibilities and limitations of learning games that take ...