A guide to ActionScript programming covers such topics as conditionals and loops, functions, datatypes, interfaces, event handling, namespaces, XML, Flash, programmic animation, and bitmap programming.
At least, once the general structure is in place, it rarely needs to be altered (so you can forget how strange creating the class loader was after it's done). Create the component Now that the ClassLoader class is ready, we can create ...
If you're new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide.
When you get involved with site design, it is very important that you develop a naming system for images and to enforce that naming ...
From the very earliest versions, Flash has supported animation through tweens—where you create a couple of keyframes that ... To make, design, or produce (a cartoon, for example) so as to create the illusion of motion While I could get ...
Topics in ActionScript 3.0 Design Patterns include: Key features of ActionScript 3.0 and why it became an OOP language OOP characteristics, such as classes, abstraction, inheritance, and polymorphism The benefits of using design patterns ...
However, it was with Flash MX 2004 that things really started to take-off. ActionScript 2 provided a better programming language that was only hinted at in previous versions of Flash. Flash games could be designed like real software, ...
The Non-Programmer's Guide to ActionScript 3.0 Rich Shupe, Zevan Rosser. Bitmap This is an ActionScript bitmap created at runtime using the BitmapData class. Note that a standard JPG import does not create this kind of bitmap, ...
This book is your go-to guide to unlock the power of this amazing language. [Features]: learn the basics : expressions, variables, functions and more ; apply object-orientated programming and principles to structure reusable, dependable ...
The variable letters is assigned to the variable newLetters, but the two variables merely reference the same array in memory. When the value of letters changes, the changes are reflected in newLetters: // Assign elements of an array.
In this chapter, I'll introduce you to programming with ActionScript 3.0, the latest version of the language that you can use with Flash CS3 and Flex Builder 2 (or in fact any text editor of your choice, but more about that later).