Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution
What beliefs are stopping you right now? You have a choice. You can create the world you want to live in, or live in a world created by others. If you are ready to start making changes, read this book."
With a foreword by Alex Osterwalder. The future of work is already here. Customers are adopting disruptive technologies faster than your company can adapt.
I highly recommend this book." —James Whipple, CEO, Marshall Medical Center, El Dorado County, California "Kaner's decision-making procedures are the best I've ever seen.
Meeting Design will teach you the design principles and innovative approaches you’ll need to transform meetings from boring to creative, from wasteful to productive.
Learn how your customers define success Discover what customers don’t like about your offerings Uncover unspoken needs and breakthrough opportunities Understand where your offerings fit into your customers’ operations Clarify exactly ...
Sunni Brown's mission is to bring the power of the Doodle to the rest of us. She leads the Revolution defying all those parents, teachers, and bosses who say Stop doodling! Get serious! Grow up!
Savage. Team. Group size Individual or groups of up to 20 people Materials laptop, PC, iPod, CD player or other media player with external speakers time 20 to 30 minutes Objectives • To generate different ideas • To increase creative ...
... (April 2017) Web – http://gamestorming.com/core-games/post-up/ (April 2017) Web – http://gamestorming.com/core-games/whodo/ (April 2017) Web – http://gamestorming.com/games-for-any-meeting/ethos-logos-pathos/ (April 2017) Web ...
3.2 Structure of the IPS2 gamestorming approach As shown in figure 6, the developed IPS2-specific gamestorming approach consists of a series where two gamestorming sessions are played in a row. Both sessions have a clear opening, ...
Rapid Problem-Solving with Post-it Notes shows you how to use six types of techniques: The Post-up-Provides methods for getting information into chunks The Swap Sort-Shows listing and organization methods The Top-down Tree-Works when the ...