With the wide availability of the home computer, wargame enthusiasts (now numbering nearly half a million) regularly confront each other in action-packed simulated battles. This is the definitive all-in-one sourcebook on the new potentials and classic excitement of wargaming--one of America's fastest growing hobbies. 40 maps and charts.
This project examined the extent of cross-leveling during Desert Shield and Desert Storm, the reasons for it, the likelihood of serious personnel shortfalls in future deployments, and, based on these findings, the types of policies that ...
Joyce Seltzer , my editor , and other members of the Free Press staff performed superhuman labors to publish the manuscript in rapid ... John J. Mearsheimer , Sam C. Sarkesian , David R. Segal , John Alden Williams , and Frank R. Wood .
Innovation Through Understandingsm The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can't explain what...
Shake up your game ·Detailed 3-D maps guide you through all of the exotic locales ·Covers every platform, including PC ·Comprehensive enemy section will prepare Bond for action ·All Bond moves listed ·Tips for all multiplayer modes
Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in...
Featuring new reviews of the latest games, this book explains everything a parent needs to know about America's most popular video game consoles: the PlayStation 2 and the revamped PlayStation...
New reviews of the latest Nintendo games, updated system information, and pointers on choosing Nintendo games for every member of the family are offered in this helpful guide. An easily...
This is not a game—or is it? Alternate reality games (ARGs) ask players to ignore barriers that separate the real world from the virtual—Web sites, television ads, movie credits, and...
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time...
The aesthetic vocabulary of video games / Joost van Dreunen -- Can games get real?: a closer look at documentary digital games / Ian Bogost and Cindy Poremba -- Emotional...