Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.
Comprehension of tile - based worlds is needed to fully understand this tile - based game . Chapter 8 , “ The Isometric Worldview . ” This game was created by taking the main example file from Chapter 8 , iso_world.fla , and modifying ...
Fortunately for us , so do Flash's capabilities for loading and playing video . The previous version of Flash ( Flash MX ) could load and play external video clips , but only with the assistance of ...
No matter how experienced you get at writing code, there will be times when the code you write doesn't work the way you expect ... This is not the method that was intended; in your code you wanted the string '10' to be used as a number.
Provides techniques for using Flash in creating computer games, covering such topics as functions, handlers, arrays, movie objects, physics, and artificial intelligence.
This edited volume bridges the gap by providing that missing link. It covers the current state of research, methodology, assessment, and technology of game-based learning.
CD-ROM contains: files to accompany each lesson in the book.
Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications.
Shockwave 3D (Jason Wolf). ISBN 0 73571 197 6 (book and CDROM edition), New Riders 2002. Explains how to use Shockwave 3D to add the third dimension to movies created in Director. Macromedia Director 8.5 Shockwave Studio for 3D: ...
Each chapter in this book represents the detailed step-by-step tutorials describing the design and construction of a complete game, ready for the reader to customize or incorporate the principles within their own games. * First Flash MX ...
Macromedia Title 35: Game Design Demystified