Age of Wonders II: The Wizard's Throne Official Strategy Guide

Age of Wonders II: The Wizard's Throne Official Strategy Guide
ISBN-10
0744001544
ISBN-13
9780744001549
Category
Adventure video games
Pages
221
Language
English
Published
2002
Publisher
Brady
Authors
Bart Farkas, Barba Rick

Description

BradyGames Age of Wonders II: The Wizard's Throne Official Strategy Guide provides detailed strategies and area maps for the challenging scenarios in the game. Complete unit list and rundown of the Spheres of Magic to help players defeat enemies. Tactics for customizing magical skills and abilities and how to specialize in each. Tips for building intimidating defenses including training grounds for armies and more. Multiplayer tips and strategies.

Other editions

Similar books

  • Seven Wonders Book 2: Lost in Babylon
    By Peter Lerangis

    Rick Riordan, author of the Percy Jackson series, praised Seven Wonders Book 1: The Colossus Rises as "a high-octane mix of modern adventure and ancient secrets. Young readers will love this story.

  • New Perspectives in Game Studies: Proceedings of the Central and Eastern European Game Studies Conference Brno 2014
    By Tomáš Bártek, Zdeněk Záhora

    ... II*, Master of Orion II The Settlers II, Warcraft [Diablo], Final Fantasy VII*, The Elder Scrolls II* Age of Empires ... Wonders Homeworld, Majesty, The SetDale, Planescape: Torment tlers IV 1999 2000 2001 Arcanum Civilization III Might ...

  • Age of Wonders: Magia Cienia
    By Gajewski Łukasz

    Gajewski Łukasz. ACE OF WONDERS SHADOW MAGIC Wstęp Poniższy poradnik dotyczy kampanii dla jednego gracza gry Age of Wonders II : Shadow Magic i z tego względu koncentrowałem się w nim na zagadnieniach ściśle z tym trybem rozgrywki ...

  • High Score! Expanded: The Illustrated History of Electronic Games 3rd Edition
    By Rusel DeMaria

    SimCity 2000 and 3000, even The Sims.” Whatever they did, it worked. Shortly after the release of the game, a reporter from Newsweek called and did a full-page article on the game and the fledgling company. “We made a lot of mistakes in ...

  • Andrew Rollings and Ernest Adams on Game Design
    By Andrew Rollings, Ernest Adams

    The authors discuss the four main tasks of game design--imagining a game, defining how it works, describing its internal elements, and explaining it to others.

  • Fundamentals of Game Design
    By Ernest Adams

    He hasn't lost the game, but he can't win it either. ... The ZX Spectrum game Monty on the Run by Gremlin Graphics required the player to choose at the beginning of the game exactly five items to take with her as she tried to escape her ...