The authors bring to life the theory of mediated learning. Through numerous examples and scenarios from classrooms and museums, they show how mediated learning helps children to become more effective learners. --from publisher description.
What Learning Looks Like
Table AB.3 Task Frame: Making Sense of Media Messages—Grades 4–6 English Language Arts/Library Media Context: Media messages surround us and ... Media refers to any means (e.g., digital, print, visual, audio) used to share a message.
This book provides a clear vision for teachers of what deeper instruction actually looks like.
Ross, the crew director, says that it would work for him; they could use the extra time to make more progress on the set. Emily checks the schedule for Monday and Tuesday and discovers that two of the actors, ...
In C. K. Madsen, R. D. Greer, and C. H. Madsen, Jr. (Eds.), Research in Music Behavior: Modifying Music Behavior in the Classroom, New York: Teachers College Press. Fransella, F., & Bannister, D. (1977). A Manual for Repertory Grid ...
It describes how the education system has become ineffective by not adapting to fit students' needs, learning styles, perspectives, and lives at home. This book explains how schools can evolve to engage students and involve parents.
In short, this book makes valuable research accessible to those working in informal science: educators, museum professionals, university faculty, youth leaders, media specialists, publishers, broadcast journalists, and many others.
By completing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the methods in this book.
In this book, project-based learning expert Suzie Boss explains how real-world projects engage and motivate students while teaching relevant, rigorous content and skills that align with standards and put learners on the path to active ...
We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers.