For Rand , the fact that another person is in need does not put an obligation on me to fill that need . I have no obligation to impoverish myself by helping all the poor people in the world . So anything approaching a welfare state is ...
Drawing on concepts from philosophy and game studies, Sicart proposes a framework for analyzing the ethics of computer games as both designed objects and player experiences.
The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily good or bad.
In this fascinating book, renowned Hungarian economist Laszlo Mero shows how game theory provides insight into such aspects of human psychology as altruism, competition, and politics, as well as its relevance to disparate fields such as ...
In Moral Combat, Markey and Ferguson explore how video games—even the bloodiest—can have a positive impact on everything from social skills to stress, and may even make us more morally sensitive.
Explores the role of artificial intelligence in the development of a claim that morality is person made and rational.This book explores the role of artificial intelligence in the development of a claim that morality is person-made and ...
This book affirms the transformational power that motivates this increasingly popular activity, and thus it is essential reading for scholars of both contemporary popular culture and American religions."—Bill Ellis, Professor Emeritus, ...
"This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in classrooms"--Provided by publisher.
In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design.
Author's comment: The most notorious of the CIA's “defectors” are Edward Lee Howard and Philip Agee. Howard was dismissed from the CIA in 1983, after a polygraph examination revealed drug use, alcohol abuse, and petty thievery.
In this book we explore the wide range of moral issues that apply to digital game play from a multidisciplinary perspective.