Recognized by the Guinness Book of World Records as the most popular MMORPG (massively multiplayer online role-playing game) in videogame history, World of Warcraft is everywhere — from episodes of South Park and The Simpsons, to online series like Watch the Guild, accolades and awards from game critics, and prime-time commercials with Mr. T. Inevitably, such a cultural phenomenon triggers deeper questions. When does an assumed identity become real? Does the Corrupted Blood epidemic warn us of future public health catastrophes? What are the dangers when real life is invaded by events in the game? What can our own world learn from Azeroth’s blend of primitivism and high-tech? In these lively essays, a specially commissioned guild of philosophers, including Yara Mitsuishi, Monica Evans, Tim Christopher, and Anna Janssen, tackles these and other complex questions arising from WoW.
IDENTITY AND COLLABORATION IN WORLD OF WARCRAFT tells the story of what happens when a Cherokee gamer, using a storyteller’s perspective and a methodology built from equal parts Indigenous tradition and current academic field knowledge, ...
VOLUME 1 Seinfeld and Philosophy: A Book about Everything and Nothing (2000) VOLUME 2 The Simpsons and ... Tamplin VOLUME 34 iPod and Philosophy: iCon of an ePoch (2008) Edited by D.E. Wittkower VOLUME 35 Star Trek and Philosophy: The ...
In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of ...
The Data World Theory 2.0 is a reduced to the essentials but nevertheless specifically expanded and massively revised new version of the first Data World Theory, originally published in early 2015.
This book fill this lacuna by bringing philosophers and media researchers together in discussions of the basic concepts needed to understand computer games.
Should we be able to buy beauty and morality from a vending machine? Is BioShock a legitimate critique of Ayn Rand's philosophy? Did Booker ever have free will? Will humans ever be able to shoot lightning out of their hands?
This first volume of the DIGAREC Series holds the proceedings of the conference The Philosophy of Computer Gamesʺ, held at the University of Potsdam from May 8-10, 2008.
The text concludes by arguing that videogames do indeed qualify as a new and exciting form of representational art.
New Horizons in Sociology, Philosophy, and Science Studies Sal Restivo, Sabrina M. Weiss, Alexander Stingl. Part 1: What Can a Sociologist Say ... A recent book (Sun 2012) has the title “Grounding Social Science in Cognitive Science.
"Chapters address philosophical aspects of the video game The Legend of Zelda and video game culture in general"--Provided by publisher.