Virtual reality has rapidly become one of the most exciting new computer technologies - exercising a strong hold on the popular imagination, attracting hundreds of researchers, and spawning a booming industry. This study explores the social implications of VR technology. It traces the history of VR and then relates it to general issues in the study of the effects of new information and communication technologies. The book examines VR's relationship to advanced research and development, to education and the entertainment industries, and finally to cyberpunk and youth culture. It also challenges conventional ideas in the sociology of science and technology and develops a realist and Weberian approach to the social dynamic of new technologies. Possible Worlds is the first book to examine the social aspects of virtual reality and provides a comprehensive understanding of this complex technology.
K'ŏmp'yut'ŏ e ŭijon hanŭn in'gan kwan'gye.
Human Factors Handbook for Displays
Merrill , D. Instructional transaction theory ( ITT ) : instructional design based on knowledge objects . In C.M. Reigeluth ( ed . ) , Instructional Design Theories and Models , Volume II : A New Paradigm of Instructional Design .
... Hua Satoru Inoue Poika Isokoski Y. K. Leung Roope Raisamo Yang Li Xiangshi Ren Shijian Lu Kerstin Rose G. Lindgaard Andy Smith Shangmin Luan Shun'ichi Tano ; Cuixia Ma Koji Tsukada Claudio Muscogiuri Keith V. Linden Claudia Niederee ...
Designing User Experience
This book presents computational interaction as an approach to explaining and enhancing the interaction between humans and information technology.
In Alone Together, MIT technology and society professor Sherry Turkle explores the power of our new tools and toys to dramatically alter our social lives.
This edition adds two new chapters on human factors and general human-computer interaction--indispensable foundational knowledge for building any 3D user interface.
Sara Wachter-Boettcher and Eric Meyer give you the tools and guiding principles to develop inclusive design practices that support a wider range of people, more of the time.
Interaction Design