The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen? These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws. Contributors: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.
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Hedley's book challenges both of these highly influential theories and presents a theory of sacrifice as renunciation of the will. His guiding influences in this are the much misunderstood Joseph de Maistre and the Cambridge Platonists.
Anyone who reads this book will come away with a new understanding of Austen's heroines as imagined human beings and also with a deeper feeling for the troubled humanity of the author herself.
The human imagination looks at the external world, it does not provides knowledge of our conscience, but of the surrounding world's figures. The primitive human being of Vico thinks at the level of imagination, and this imagination ...
'Being precedes essence', Sartre famously begins (1957): each human being makes himself what he is, ... Because they can imagine, human beings are transcendentally free; imagination grants human beings that 'margin of freedom outside ...
Transhuman Visions and Technological Imaginations J. Benjamin Hurlbut, Hava Tirosh-Samuelson ... The promise of technological innovation is a promise of transcendence: of transcending the problems of the present by realizing a better ...
Imagination is the real & eternal World of which this Vegetable Universe is but a faint shadow & in which shall live in our ... Zygmunt Bauman (2011) believes that without imagination, human beings are unable to be compassionate and are ...
Here we find some surprising echoes of the way in which human beings were once policed. But we also find another cultural terrain in which the pastoral government of humans as animals may be imagined, exercised, and resisted—a local ...
With The Book of Barely Imagined Beings, Caspar Henderson offers readers a fascinating, beautifully produced modern-day menagerie.
the world and of other people renders the imagination a particularly flexible and versatile factor in generating our notions ... As I indicated earlier, the self-proclaiming imagination is more typically found in the realm of the arts, ...