Supercharged C Graphics, Turbo
Supercharged C Graphics, Quick
Lee Adams' Supercharged C Graphics
This ensures efficient one-way testing: // A against B, but not B against A. for (i = c + 1; i < gameObjects.length; i++) { gameObj2 = gameObjects[i]; // Get the distance between the two objects. vec.vx = gameObj2.x - gameObj1.x; ...
The text uses C (a standard programming language) and OpenGL (a standard graphics library) to teach illustratively, and it introduces the powerful 3D capability of Maya. Readers need only a basic education in math and programming.
This volume explores in detail the rich animation potential of the Windows programming environment, providing readers with a comprehensive source of documented program listings that demonstrate how to design and manage a wide range of ...
Includes programs written in Turbo C and Turbo C++.
References Adams, L., 1990. in Supercharged C Graphics - A Programmer's Source Code Toolbox, (Windcrest:Blue Ridge Summit, PA), p. 107. Baluta, C.J., Guinan, E.F., Bradstreet, D.H., McCook, G.P., and Scollick, K.A., 1991. Bull.
Forthcoming Books
Bibliographic Guide to Computer Science