This book provides students with a knowledge of complex and emerging topics in the field of Computer Graphics, including advances in rendering and new material on animation. It will enable...
Akenine-M ̈oller, T., Haines, E., & Hoffman, N. (2008). Real-Time Rendering (Third ed.). Wellesley, MA: A K Peters. Akkouche, S., & Galin, E. (2001). Adaptive Implicit Surface Polygonization Using Marching Triangles.
Computer Graphics & Graphics Applications
Knowledge of high school–level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.
Usually this works very well if the areas are sufficiently established that it is possible to judge exactly who knows what. Since computer graphics, however, is still in its developmental stage, this method cannot be applied.
Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modeling, this two-volume work covers implementation and theory in a thorough and systematic fashion.
Computer Graphics: Techniques and Applications
It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World.
Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization.