"An unholy mixture of helpful guidebook and jabbing provocation, [THINGS WE THINK ABOUT GAMES] will earn its right to rattle around your brain. It is essential reading for designer, critic, and straight-up rank 'n' file gamer alike." ¿Robin D. Laws, creator of HeroQuest and Feng ShuiWill Hindmarch and Jeff Tidball think a lot about games. At their commentary website, Gameplaywright.net, they think out loud about what it means to play games, make games, sell games, and love games. They are gamers.Here, with fellow game designers and notable game players, they think out loud on paper in the first Gameplaywright book.THINGS WE THINK ABOUT GAMES collects dozens on dozens of bite-sized thoughts about games. From the absurd to the magnificent, the demonstrable to the dogmatic, this collection spans both the breadth of games¿board, card, roleplaying and more¿and the depth of gaming, offering insights about collecting, playing, critiquing, designing, and publishing.
'Will Storr is one of our best journalists of ideas ... The Status Game might be his best yet' James Marriott, Books of the Year, The Times What drives our political and moral beliefs? What makes us like some things and dislike others?
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities.
In Hidden Games, Moshe Hoffman and Erez Yoeli find a surprising middle ground between the hyperrationality of classical economics and the hyper-irrationality of behavioral economics. They call it hidden games.
In Games are not, David Myers demonstrates that these controversies and conflicts surrounding the meanings and effects of games are not going away; they are essential properties of the game's paradoxical aesthetic form.
In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to ...
There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset.
And during the process of dying, the dying is hurting me, as is the anticipation of my future loss, but the loss itself cannot hurt. Can my life as a whole really be 'worse' without any part of it being worse? If not, how can it be said ...
These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
Argues that video games go beyond entertainment and examines the principles that make these games valuable tools of learning and literacy.