In Paradox of the Learning Game: The Promise and Plight of Video Games and Learning, higher education professional Marcus T. Wright provides an insightful commentary detailing the possibilities and limitations of learning games that take significant advantage of the video game medium--advanced learning games.The excitement around the potential of video games as sources for learning has never been greater. Developments in digital and computer technology have magnified the creativity and availability of advanced learning games. Paradox of the Learning Game highlights the potential of the video game medium as a tool for learning, while also exploring some of the social and industry challenges that limit the success of advanced learning games. Wright explores these obstacles--which he describes as "paradoxes" and "tensions"--by leveraging his background in the Learning Sciences, Sociology, Communications, and his own enthusiasm for the video game medium. He believes that addressing these issues can help advanced learning games sustain momentum while designers and researchers find the best ways to feasibly design these games for effective learning. Paradox of the Learning Game not only serves as an introduction to the power of video games as learning resources, but also as a call for advocates to carefully consider deep-rooted challenges that could negatively impact the future of this learning technology.