Leading with Sound is the must-have companion guide to working on video game projects. Focused on the creative, collaborative, philosophical and organizational skills behind game sound and eschewing the technical, this book celebrates the subjects most essential to leading with sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as a pro-active visionary department, , this book examines each of the four food-groups of dialogue, sound design, music and mix, not through the usual technical and production lenses of ‘how’ and ‘when’, but the essential lens of ‘why’ that enables leadership with sound. Leading with Sound is essential reading for aspiring sound designers, inside and outside of the classroom, as well as experienced professionals in the game industry.
Sound Leadership is a must-have for any music ensemble seeking to establish and grow their student leadership program.
Feeling like his music isn’t good enough, Roy goes on a journey to find the best sound in the world for inspiration.
This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.
Holman covers the broad field of sound accompanying pictures, from the basics through recording, editing and mixing for theatrical films, documentaries and television shows. In each area, theory is followed by practical sections.
This book is the first comprehensive examination of the ways in which presidents Truman through Reagan have used the powers of communication to advance their political goals.
This Title Introduces Students To The Basic Concept Of Sounds.
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This unique book takes the reader on a surreal 'choose-your-own-adventure' through the many layers of optimism, self-doubt and luck that surround us every day inside the strange and unusual world of game development.
Using the world’s most amazing acoustic phenomena to reveal how sound works in everyday life, The Sound Book inspires us to become better listeners in a world dominated by the visual and to open our ears to the glorious cacophony all ...
This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.