This book offers a critical and systematic survey of the study of religion and digital media. It covers religious engagement with a wide range of digital media forms and highlights examples of new media engagement in all five of the major world religions. From mobile apps and video games to virtual reality and social media, the book: • provides a detailed review of major topics including ritual, identity, community, authority, and embodiment; • includes a series of engaging case studies to illustrate and elucidate the thematic explorations; • considers the theoretical, ethical, and theological issues raised. This unique volume draws together the work of experts from key disciplinary perspectives and is the go-to volume for students and scholars wanting to develop a deeper understanding of the subject area. Thoroughly updated throughout with new case studies and in-depth analysis of recent scholarship and developments, this new edition provides a comprehensive overview of this fast-paced, constantly developing, and fascinating field.
Drawing together the work of experts from key disciplinary perspectives, Digital Religion is invaluable for students wanting to develop a deeper understanding of the field.
This anthology - the first of its kind in eight years - collects some of the best and most current research and reflection on the complex interactions between religion and...
While other works describe case studies, this book explains how new media are interwoven into the very fabric of religious belief, behavior, and community.
Academic Paper from the year 2021 in the subject Theology - Practical Theology, grade: A, , language: English, abstract: A study has been conducted to collect the opinion of digital religious teachers and students to find out the outreach ...
This book critically analyses the functions and interconnectedness between religion and digital media in a range of East Asian countries.
This volume shares the results of research conducted within and across the complex nexus of language, religion and new technologies.
Star Worlds: Freedom Versus Control in Online Gameworlds. Ann Arbor, Michigan: University of Michigan Press, 2016a. → Bainbridge WS. Virtual Sociocultural Convergence: Human Sciences of Computer Games. London: Springer, 2016b. a, ...
And even today the notion of a structure lacking any center represents the unthinkable [my emphasis] itself. ... in the essay that the 'unthinkable' is mentioned too: The sign of this excess [here Derrida is referring to thinking beyond ...
This book is unique in that it presents a truly macroscopic perspective on trends in religion amongst young adults.
This exciting volume explores how religious meaning is generated and performed in our present digital media ecosystem.