Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.
This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age.
Kevin J. Ryan, “In Just One Year, This Startup Got Two-Thirds of U.S. High Schools to Adopt E-Sports,” Inc., accessed January 10, 2020, https://www.inc.com/kevin-j-ryan/playvs-esports-high-schools-series-cdelane-parnell.html. 3.
An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.
Detailed and accessible, gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a testament for today. Everyone can enjoy The Book of Esports because everyone should enjoy esports.
Demystifying Esports bridges the generation gap by exploring the history of competitive gaming, the growth of the industry, and its explosion as a global phenomenon.
E-Sports and the World of Competitive Gaming examines the history of competitive video games, explores the controversies in the video game industry, and discusses the future advances of E-Sports.
Evo Moment 37: One of the Most Famous Moments in Competitive Gaming History
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This handbook will serve as the first of its kind, an in-depth dive into the fundamentals of treating competitive video gamers created by the medical professionals and industry leaders.