Gamification and Design Thinking in Higher Education: Case Studies for Instructional Innovation in the Economics Classroom

Gamification and Design Thinking in Higher Education: Case Studies for Instructional Innovation in the Economics Classroom
ISBN-10
1032675411
ISBN-13
9781032675411
Category
Educational innovations
Language
English
Published
2024
Author
Carmen Bueno Muñoz

Description

"This book analyzes the use of gamification and design thinking in Higher Education, examining how both techniques can be combined and used together to promote motivation, engagement, and participation among students. Using two in-depth examples, the authors show introduction of a gamified design in a design thinking activity can be a powerful tool through which to enhance the experiences of students in the teaching-learning process of a subject, motivate participants in a design thinking activity in the university environment, and enhance skills such as creativity, critical thinking and problem-solving, and collaboration, widely demanded in the labor market. Further, they examine how gamification in the educational field can enable both the motivation and engagement of students, and promote behavioral changes that materialize as a boost in learning outcomes and academic performance. Providing valuable recommendations and insights into the analysis, design and development, and implementation and evaluation of gamified design thinking activities to be carried out in Higher Education, as well as examining relevant ethical issues, the book will appeal to scholars, researchers, academic faculty, and educators working in higher education, and with interests in educational psychology and theories of learning"--

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