"This book analyzes the use of gamification and design thinking in Higher Education, examining how both techniques can be combined and used together to promote motivation, engagement, and participation among students. Using two in-depth examples, the authors show introduction of a gamified design in a design thinking activity can be a powerful tool through which to enhance the experiences of students in the teaching-learning process of a subject, motivate participants in a design thinking activity in the university environment, and enhance skills such as creativity, critical thinking and problem-solving, and collaboration, widely demanded in the labor market. Further, they examine how gamification in the educational field can enable both the motivation and engagement of students, and promote behavioral changes that materialize as a boost in learning outcomes and academic performance. Providing valuable recommendations and insights into the analysis, design and development, and implementation and evaluation of gamified design thinking activities to be carried out in Higher Education, as well as examining relevant ethical issues, the book will appeal to scholars, researchers, academic faculty, and educators working in higher education, and with interests in educational psychology and theories of learning"--
In S. E. Warren & A. Rogers - Warren ( Eds . ) , Teaching functional language . Baltimore : University Park Press . Hart , B. M. , & Rogers - Warren , A. K. ...
Universities and Innovation: Meeting the Challenge
5 ¢ Martha S. White Psychological and Social Barriers to Women in Science 15 ¢ Matina Horner Why Bright Women Fail . ... Sylvia Hartman Princess Valium Meets Shrinkthink : Sexism in Psychiatry 10 ¢ Sylvia Hartman Should Wives Work ?
Teaching Thinking
System Leadership for Innovation in Education
OU inom det nordamerikanska skolväsendet: en rapport från projekten SIAu och SABO med kommentarer av Matthew Miles och Michael Fullan
Papers presented at a national seminar on Innovative trends in education, held at Bangalore during 5-6 May 2012.
Redesigning America's Schools: A Systems Approach to Improvement
This book examines six diverse grassroots innovation movements in India, South America and Europe, situating them in their particular dynamic historical contexts.
11 Aspectos sociales . Tecnología y sociedad La tecnología como construcción social Antes de la invención del reloj , el tiempo era lo que se tardaba en ejecutar una tarea o el devenir continuo entre dos “ posiciones ” del Sol en el ...