The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.
For Composers, Musicians, Sound Designers, Game Developers Aaron Marks. “Aaron Marks' The Complete Guide to Game Audio should be compulsory reading for anyone considering a career in game audio.” Greg O'Connor-Read, Founder & Editor ...
A gameography lists the computer games Marks has created music for.
The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.
This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry.
This book also covers possibe career paths, putting together your demo reel, how to market yourself, how much to charge your clients, negotiating contracts, and so much more.
All of these features and many more are covered within The Essential Guide to HTML5. The book begins at an introductory level, teaching the essentials of HTML5 and JavaScript through game development.
In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative ...
The Sound inside the Silence: Travels in the Sonic Imagination(Palgrave Studies in Sound). Palgrave Macmillan, 2019. 1 Index Page numbers in bold refer to figures. 3D positioning Bibliography.
Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay.
You will learn: How to recognize when your boundaries have been violated and what to do next How your unique “Boundary Blueprint” is unconsciously driving your boundary behaviors, and strategies to redesign it Powerful boundary scripts ...