Turn your musical passion into a profitable career with this essential guide to the business and technical skills you need to succeed in the multi-billion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process - from developing the essential skills and purchasing the right equipment to keeping your clients happy. Learn everything you need to: Find the jobs. Identify your niche, implement a business and marketing plan that includes a great demo reel, and plug into the established network to find clients. Make the deals. Make the bidding and contract process work for you by knowing the standard industry terminology, understanding how to set fees, and employing non-confrontational negotiating tactics to reach sound agreements that establish acceptable boundaries for change orders, reworks, payment options, and other essentials. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. The companion DVD features audio and cinematic examples, demos of useful sound editing and sequencing programs, and sample business contracts.
For Composers, Musicians, Sound Designers, Game Developers Aaron Marks. “Aaron Marks' The Complete Guide to Game Audio should be compulsory reading for anyone considering a career in game audio.” Greg O'Connor-Read, Founder & Editor ...
This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry.
The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games.
As I alluded to earlier, 3D audio is a powerful and popular feature of video games. ... Consumer Dolby Surround Pro Logic and ProLogic II decoders, as found in various stereo and home theater receivers, ... A center speaker can be.
Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay.
The Theory and Practice of Sound for Games Steve Horowitz, Scott R. Looney. IOS. AUDIO. SPECIFICS. The iOS operating system uses a specially optimized version of Core Audio, the subsystem used on all Apple desktops and laptops.
After completing the practical tasks in this book, not only will the reader create an interactive soundscape for a multilevel playable game featuring all their own audio, they will also receive tips on how to use their finished project in ...
Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay.
Definitive Guide to Game Audio: Planning, Process, and Publication