This new addition to the AFI Film Readers series brings together original scholarship on animation in contemporary moving image culture, from classic experimental and independent shorts to digital animation and installation. The collection - that is also a philosophy of animation - foregrounds new critical perspectives on animation, connects them to historical and contemporary philosophical and theoretical contexts and production practice, and expands the existing canon. Throughout, contributors offer an interdisciplinary roadmap of new directions in film and animation studies, discussing animation in relationship to aesthetics, ideology, philosophy, historiography, visualization, genealogies, spectatorship, representation, technologies, and material culture.
This book discusses developments and continuities in experimental animation that, since Robert Russet and Cecile Starr’s Experimental Animation: Origins of a New Art (1976), has proliferated in the context of expanded cinema, performance ...
John T. E. Richardson, Mental Imagery and Human Memory (New York: St. Martin's Press, 1980), 71. Gillian Cohen, The Psychology of Cognition (New York: Academic Press, 1977). Alan Baddeley and G. Hitcham, 'Working Memory'.
While the film brings back certain thematic elements from Night Hunter, including notions of mothering and memory/dream, the relationship with the natural world, and the Surrealist aesthetic, Steers' choice of Shelley's novel as an ...
In Pervasive Animation, edited by Suzanne Buchan, 117–42. Abingdon-on-Thames: Routledge, 2013. Latour, Bruno. 'On Actor-Network Theory: A Few Clarifications'. Soziale Welt 47, no. 4 (1996): 369–81. Latour, Bruno.
animations during this period further served to expand existing categories and to blur boundaries between ... few decades (leading to what Suzanne Buchan (2013) has called the 'pervasiveness of animation' in contemporary moving image ...
Animated landscapes have become truly pervasive in recent years as a consequence of the fully and partially computergenerated environments that have become a common feature of the Pixar and DreamWorks studios' house styles, ...
... but the unpredictable unfolding of gameplay leads to different outcomes.68 So, for example, a player might start with the same historical conditions as the Roman Empire, but history might unfold in a completely different way.
The Transforming Image: The Roots of Animation in Metamorphosis and Motion. In Pervasive Animation, ed. Suzanne Buchan, 53–69. New York: Routledge. Klein, Norman M. 2000. Animation and Animorphs: A Brief Disappearing Act. In ...
'Bray-Hurd: The Key Animation Patents'. Film History 2.3 (1988): 229–66. Buchan, Suzanne. Pervasive Animation (New York: Routledge, 2013). Darley, Andrew. 'Bones of Contention: Thoughts on the Study of Animation'.
The theoretical and conceptual questions raised by, for example, stop-motion puppet animation might be very different to those posed by abstract digital animation. ... Buchan, S. (2013), Pervasive Animation, London: Routledge.