Spracklen explores the impact of the internet on leisure and leisure studies, examining the ways in which digital leisure spaces and activities have become part of everyday leisure. Covering a range of issues from social media and file-sharing to romance on the Internet, this book presents new theoretical directions for digital leisure.
Digital leisure has the appearance of novelty, and online spaces seem to be public spheres through which we can build a common culture and destiny. But the internet and digital cultures more generally are commercialised and controlled; ...
In this book, Marcella Szablewicz traces what she calls the topography of digital game culture in urban China, drawing our attention to discourse and affect as they shape the popular imaginary surrounding digital games.
This book will be a valuable resource not only for students and researchers, but for anyone seeking a critical examination of the economic, social, and political factors shaping the Internet and its impact on society.
This book develops a new theory of instrumental whiteness and leisure. Empirical research is drawn upon to highlight whiteness across a comprehensive and internationally-grounded range of leisure practices.
17–30 (Eastbourne: Leisure Studies Association). Spracklen, K. (2008a) 'Understanding the Importance of Leisure at the End of Modernity' in P. Gilchrist and B. Wheaton (eds) Whatever Happened to the Leisure Society?
The exact regime of the diet, apart from 'what not to eat' is unclear and other diets have been included within the 'clean eating' label, such as the Paleo diet, 'Low Carb High Fat' and raw food diets, all of which are based on the ...
This book tackles online social networks by navigating these systems from the birth to the death of their digital presence.
Argues for an end to the practice of criminalizing artists and Internet users who build on the creative works of others and for implementing a collaborative and profitable "hybrid economy" that encourages innovation and protects both ...
When first published, Marshall McLuhan's Understanding Media made history with its radical view of the effects of electronic communications upon man and life in the twentieth century.
Defensive end Erasmus James stated in an interview with Silberman that members of his team play Madden together regularly, explaining that 'how your player is and how you play in Madden is a bragging right' (Silberman 2009, p. 174).