Designers, especially design students, rarely have access to children or their worlds when creating products, images, experiences and environments for them. Therefore, fine distinctions between age transitions and the day-to-day experiences of children are often overlooked. Designing for Kids brings together all a designer needs to know about developmental stages, play patterns, age transitions, playtesting, safety standards, materials and the daily lives of kids, providing a primer on the differences in designing for kids versus designing for adults. Research and interviews with designers, social scientists and industry experts are included, highlighting theories and terms used in the fields of design, developmental psychology, sociology, cultural anthropology and education. This textbook includes more than 150 color images, helpful discussion questions and clearly formatted chapters, making it relevant to a wide range of readers. It is a useful tool for students in industrial design, interaction design, environmental design and graphic design with children as the main audience for their creations.
However, with a bit of knowledge, you can design experiences that help children think, play, and learn. With Design for Kids, you'll learn how to create digital products for today's connected generation.
The guidance in Designing Streets for Kids captures international best practices, strategies, programs, and policies that cities around the world have used to design streets and public spaces that are safe and appealing to children from ...
This is a hands-on manual of child psychology as it relates to game design and the common challenges designers face.
Seen through Lange's eyes, everything from the sandbox to the street becomes vibrant with buried meaning. The Design of Childhood will change the way you view your children's world--and your own.
Flaps introduce a concept on the outside and have the definition underneath. This engaging narrative structure along with lift-the-flaps and vibrant illustrations are perfect for helping kids understand web design.
Industry experts and their real-world advice are showcased in this book, along with careful advice for the ethics that go along with this unique market.
Examining a wide range of successful campaigns for food, clothes, toys, and entertainment for children, Fishel provides unique insights into what makes for successful marketing from both the professional view of a designer and from the ...
In this, her first book, Blair offers a room-by-room guide to keeping things sane, organized, creative, and stylish.
In Designing Pleasurable Products, one of the few scientific studies of pleasure and design, the human factors expert and designer Patrick Jordan builds on the work of Lionel Tiger to identify four kinds of pleasure.
“Transmedia Worlds” by Jesse Schell. Copyright © 2016 by Jesse Schell. Reprinted by permission of Jesse Schell. “Trying Hard to Make Games That Don't Stink: User Testing at the NMSU Learning Games Lab” by Barbara Chamberlin, ...